﻿1857.1.1 = {
	capital = 48

	oob = "BUL_1857"

	set_convoys = 10

	set_research_slots = 2

	### Economy
    add_ideas = generic_unemployment_idea
    set_variable = { unemployment_value_modifier = 0.1 }
    set_variable = { current_unemployment = 0.05 }
    clamp_variable = {
        var = current_unemployment
        min = 0
        max = 1
    }
    update_unemployment_modifier = yes
    add_to_variable = { money = 0.01 }
	
	add_ideas = {
		#POLITICS

		#hos_is_leader
		victorian_era
		doctrine_napoleonic_army_1
		agrarian
		#no_heir
		#absolute_monarchy

		civilian_economy
		limited_exports
		army_spending_level_2
		taxation_level_1
		cl_legal

		#stagnation_growth
		border_control
		volunteer_only
		limited_equality
		absolutism

		#no_constitution
		no_elections

		privileged_education
		state_religion
		#religion_orthodox

		social_spending_level_1
		law_spending_level_4
		road_spending_level_1
		navy_spending_level_1
		research_spending_level_1

		#NATIONAL SPIRITS
		BUL_idea_bandits1
	}

	set_politics = {
		ruling_party = traditional_conservatism
	}

	set_popularities = {
		anarchism = 0
		ideology_social_liberalism = 20
		ideology_radical_socialism = 0
		social_egalitarianism = 0
		centrism = 0
		traditional_conservatism = 40
		radical_democracy = 0
		chauvinist_populism = 0
		autocracy = 40
		fundamentalism = 0
	}

	set_technology = {
		infantry_weapons = 1 traditional_mixed_arms = 1
		tribal_carrier_birds = 1 tribal_electrical_theory = 1
		tribal_steel_tools = 1
		tribal_tatics = 1
		tribal_gunpowder = 1
		tribal_riding = 1
		tribal_steam_experiments = 1
		tribal_forging = 1
		tribal_artisan = 1
		tribal_chemistry = 1
		tribal_guilds_trade = 1
		tribal_crop_planting = 1
		tribal_irrigation = 1
		tribal_crop_rotation = 1
		tribal_salted_smoked_goods = 1
		tribal_leching = 1
		tech_infantry_napoleonic_uniform = 1
		vic_army_cloth = 1
		tech_naval_corvette = 1
		tech_naval_mtg_24_pounder_battery = 1
		tech_naval_mtg_sails = 1
		tech_naval_mtg_crows_nest = 1
		gw_artillery = 1
		iron_railways = 1
		steam_engine = 1
		start_build_tech = 1
		manufactories = 1
		hot_blast_furnaces = 1
		food_preserving_icebox = 1
		early_artificial_fertilizer = 1
		electrical_engineering = 1
	}
	
	add_equipment_to_stockpile = { type = infantry_equipment_rifle_0 amount = 1000 producer = BUL }
	add_equipment_to_stockpile = { type = uniform_equipment_0 amount = 1000 producer = BUL }

	# POLITICAL LEADERS
	recruit_character = BUL_Alexander_I
	recruit_character = BUL_Ferdinand_I
	recruit_character = BUL_Valdemar_I
	recruit_character = BUL_Todor_Burmov
	recruit_character = BUL_Vasil_Drumev
	recruit_character = BUL_Petko_Karavelov
	# ADVISORS
	recruit_character = BUL_Dimitar_Petikov
}